New TurboGrafx 16 Homebrew “Atlantean”, The First New Game To Be Physically Published On HuCards In 20 Years, To Be Released Next Month
When it comes to the homebrew scene, certain consoles are able to get games published for them in physical form a little more than others. This is usually due to the availability of certain parts that make cartridges possible. While it’s common to see homebrew games for the Atari 2600 and NES become a reality, for instance, we rarely see games being produced for systems like the TurboGrafx 16, since they used HuCards, which are difficult to replicate. However that has not stopped Aetherbyte Software from making a dream a reality! Thanks to the new AbCARD homebrew technology, they have announced a physical release of their upcoming game “Atlantean”. This will make it the first original TurboGrafx 16 game produced on physical HuCards in almost 20 years!
“Somewhere in deep space, a lone hero detects signals from a distant planet, a planet whose lands were submerged under vast oceans centuries ago. That planet is Atlantis, and it has come under threat by a race of evil machines – the Aquanoids! Their desire is to mutate the peaceful Atlanteans into ghastly bio-mechanical hybrids. The fate of Atlantis now rests on one brave warrior.”
This new, original game is by an independent publisher called Aetherbyte (Andrew “Arkhan” Darovich), who has previously released original titles for both the TurboGrafx 16 and TurboGrafx CD, however “Atlantean” is slated to be the first of these games for the 16-bit console that will be available of physical HuCards. This will be the first homebrew release of a TurboGrafx 16 game on a HuCard compatible format. Previously, the last officially released game on a HuCard, was “River Riders” for the PC Engine released in November of 1994.
“Atlantean”, which has been in the works since February of 2012, is a fast paced horizontal action shoot ’em up game, that borrows from the styles of such classics as “Defender”. The game offers arcade quality action, a fully chip generated audio soundtrack, 4 underwater worlds, parallax scrolling, as well as bonus levels and impressive battle bosses.
Previously, this game (which is compatible with both the TurboGrafx 16 as well as the PC Engine), was scheduled for a Q2 2014 release, however a small delay had occurred. According to Aetherbyte’s official Facebook presence, the game is now planned to be released next month, sometime in July. Right now, there is no official word on what the cost of the game will be, and no word on if this is to be a media-only release or complete with manual and possible box art.