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If you were a Sega player during the Genesis days, chances are that you have at one point or another at the very least heard of the classic Beat ‘em Up series, “Streets Of Rage”, in which three titles were released for the Genesis between 1991 and 1994. The original musical composer for the series, Yuzo Koshiro (who also performed compositions for other games such as Revenge of Shinobi), was recently interviewed by Destructoid at last weeks MAGfest, which brought a little bit of insight in regards to the unreleased fourth title in the series.

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While being interviewed by Destructoid, Koshiro made it known that about ten years ago, a prototype for Streets Of Rage 4 was in fact programmed, to be used on the Sega Dreamcast console. He mentioned that he was at some point involved with the project. The completed prototype was then handed over to Sega for review, in which it was eventually rejected by the company. No real possible reasons were offered for the rejection. While the Dreamcast was pretty much dead by the time of the prototypes creation here in the United States and throughout Europe, the system was still quite strong in Japan, with Dreamcast consoles being sold as late as 2007, making at the very least a Japanese release (where the series is known as “Bare Knuckle”) quite possible.

When Koshiro was asked what style of music he could imagine being used for an updated Streets Of Rage title, he responded by saying, “Modern club music, but more emotionally varied than the high-speed trance music found in the street racing Wangan Midnight franchise.”

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The 3 games in the series were released for the Sega Genesis (Megadrive) between 1991 and 1994. In the first game, we are introduced to the the main characters: Axel, Blaze, Adam and Mr. X, the evil mastermind. The second entry in the series had new music from Koshiro, and was influenced by club music of the era. Streets Of Rage 2 offered more defined graphics and a larger selection of moves. It also introduced the characters of Eddie Hunter, and Max Thunder. Streets Of Rage 3 was not as appreciated at the time, despite some enhancements. It added a more complex background storyline, which was told to the player in the form of cut scenes. The American versions were also severely censored.

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The original Streets Of Rage title would later be included on the “Sega 6-Pak” compilation cartridge, while all three titles were included as part of the “Sonic Gems Collection” in Japan, as well as on “Sonic’s Ultimate Genesis Collection” for the Xbox 360 and PlayStation 3. The trilogy has also been released via the Wii Virtual Console, Xbox Live Arcade and PlayStation Network services.

Article Source: http://www.destructoid.com/magfest-streets-of-rage-4-prototype-rejected-by-sega-241871.phtml