Time for a new edition of our video game history files! After having a hit on their hands with their Famicom (and later the NES in North America), Nintendo was finally ready to bring a new era of video gaming to their native Japanese audiences. Even though the Famicom was still enjoying an abundance of success worldwide, it was time for a brand new generation of video game goodness to bring into the nineties. Of course, I am referring to the Super Famicom. It was today, 25 years ago, that Nintendo would release the new console to Japanese game players, and today, Retro Game Network brings a brief history of this legendary console.
For the past two and a half years, Retro Game Network had been keeping an eye open on an upcoming device called the “PSIO”, which will allow you to play games published on the original Sony PlayStation on faster and more reliable SD memory cards as opposed to the original CD-ROM discs that were native to the system. While we may have fallen behind on it’s progress with our last update on the device being just over one year ago, the word is now out that the device is still on the road to creation, and is finally being beta tested by supporters.
Back in 2012, Retro Game Network and all of it’s staff was VERY stoked about the Disney film “Wreck-It Ralph”, showing the lives of favorite arcade characters that come to life after hours, specifically bad-guy “Wreck-It Ralph”, who had always dreamed about being one of the good guys for a change. We loved it so much that we gave lots of news about it, including giving updates on its box office success on a weekly basis for many months. While the film was a success for Disney, grossing over $471 million worldwide, a lawsuit has been recently filed against The Walt Disney Company, which states that the concept of the film was stolen from a man who had brought the idea of the movie to their attention, only to have it turned down.
Over this past summer, Retro Game Network, alongside of many other retro and modern video game blogs, had reported that a prototype of the unreleased “SNES-CD“, also known as the “Nintendo Play Station”, had been found. There were a LOT of people all over the internet that were speculating that the device discovered was a fake, this writer included, mostly because the owners of the device were not able to power it on, and were not willing to open it up to show off the insides. (In a world of 3D printing, one could never be too careful.) However, this has all changed. The owners have finally been able to open it up and power it on, and while it doesn’t fully work, it does in fact power on to show off what could have been a complete alternate universe in the world of video games today, if it was released as scheduled.
Earlier this month, this writer started a brand new association with a fresh new blog called Gravis Ludis, which is run by the same fine peeps that also run Retro Gaming Magazine, a site in which we have both had the pleasure of knowing for some great sources on stories and news articles for our respectable sites over the last few years. Gravis Ludis is a new entertainment website, where anything goes, from television to music, from sports to technology, from video games to current events. A few weeks ago, I wrote my second article for the site, which I immediately knew would also have been a very good fit here, so it is time for me to share this original piece with you all. I talked about the use of video games for medical purposes. I encourage you all to read this article, as I share the full story of how video games helped my mother in the 1990s, when playing “Tetris” actually helped her poor eyesight at a young age. So, can video games be used for medicinal purposes?